A variety of evaluation methods for user interfaces (UI) exist such as usability testing,
cognitive walkthrough, and heuristic evaluation. However, UIs such as guidance systems at transit
hubs must be evaluated in their intended application field to allow the effective and valid identi-
fication of usability flaws. However, what if evaluations are not feasible in real environments, or
laboratorial conditions cannot be ensured? Based on adapted heuristics, in the present study, the
method of heuristic evaluation is combined with immersive Virtual Reality (VR) for the identification
of usability flaws of dynamic guidance systems (DGS) at transit hubs. The study involved usability
evaluations of nine DGS concepts using the newly proposed method. The results show that compared
to computer-based heuristic evaluations, the use of immersive VR led to the identification of an
increased amount of “severe” usability flaws as well as overall usability flaws. Within a qualitative
assessment, immersive VR is validated as a suitable tool for conducting heuristic evaluations in-
volving significant advantages such as the creation of realistic experiences in laboratorial conditions.
Future work seeks to further prove the suitability of using immersive VR for heuristic evaluations
and compare the proposed method to other evaluative methods.
| Titel | Assessing Heuristic Evaluation in Immersive Virtual Reality - A Case Study on Future Guidance Systems |
|---|---|
| Medien | Multimodal Technologies and Interaction |
| Verlag | MDPI |
| Herausgeber | Multimodal Technologies and Interaction |
| Heft | 2 |
| Band | 7 |
| Verfasser | Prof. Dr.-Ing. Sebastian Stadler, Henriette Cornet, Fritz Frenkler |
| Seiten | 19 |
| Veröffentlichungsdatum | 09.02.2023 |
| Zitation | Stadler, Sebastian; Cornet, Henriette; Frenkler, Fritz (2023): Assessing Heuristic Evaluation in Immersive Virtual Reality - A Case Study on Future Guidance Systems. Multimodal Technologies and Interaction 7 (2), 19. DOI: 10.3390/mti7020019 |