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MINT goes international – Herausforderungen der MINT-Lehre im Zuge der Internationalisierung

Gaisser, Sibylle; Martin, Annette; Vaidya, Haresh; Moog, Mathias; Knoblauch, Anke (2025)


Peer Reviewed

Corporate-Influencer-Programme - So gewinnen Unternehmen Mitarbeitende als digitale Markenbotschafter für LinkedIn

Steigerwald, Julian; Durst, Carolin (2025)



Software-Startups in Deutschland: Methoden für den Product-Market-Fit

Durst, Carolin; Leyh, Christian (2025)


DOI: 10.1365/s40702-025-01200-9


Open Access Peer Reviewed
 

Der Softwaremarkt zählt zu den wachstumsstärksten Sektoren der deutschen Wirtschaft. Unternehmen wie Celonis und Personio zeigen, welches Potenzial in Software-Startups steckt – sowohl im Hinblick auf Umsatz als auch auf die internationale Wettbewerbsfähigkeit. Dennoch ist die Ausfallquote hoch: Viele Startups scheitern frühzeitig, häufig am fehlenden Product-Market-Fit. Gerade Software-Startups stehen vor besonderen Herausforderungen. Sie entwickeln digitale, häufig komplexe Produkte, deren Nutzen sich schwer kommunizieren lässt. Der Irrtum „Build it and they will come“ führt dazu, dass Produkte ohne fundiertes Kundenverständnis entwickelt werden. Um dieses Risiko zu minimieren, gibt es nutzer- und marktzentrierte Methoden. Sie helfen dabei, frühzeitig Rückmeldung aus dem Markt einzuholen, den Produktnutzen klar zu definieren und ein tiefes Verständnis der Zielgruppe zu gewinnen. Wer als Startup transparent kommuniziert und seine Zielgruppe aktiv einbindet, kann nicht nur Produktideen validieren, sondern auch erste loyale Kundengruppen gewinnen. Dieser Beitrag zeigt, dass die Integration nutzer- und marktorientierter Methoden die Erfolgschancen von Software-Startups deutlich erhöhen kann. Eine praxisorientierte Übersicht am Ende des Beitrags zeigt, wie zentrale Methoden je nach Entwicklungsphase gezielt eingesetzt werden können.

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Innovations in Industrial Engineering IV

Sover, Alexandru; Machado, Jose ; Trojanowska, Justyna ; Antosz, Katarzyna ...

Lecture Notes in Mechanical Engineering.
DOI: 10.1007/978-3-031-94484-0


Peer Reviewed
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“Which vocational training program is best for me?” – Design of a recommender system for school students using large language models

Piazza, Alexander; Schacht, Sigurd; Herzog, Michael (2025)

UMAP Adjunct '25: Adjunct Proceedings of the 33rd ACM Conference on User Modeling, Adaptation and Personalization.
DOI: 10.1145/3708319.373380


Peer Reviewed
 

School students need to make decisions about their career paths after graduating. In Germany, students can choose between more than 300 vocational training programs, which can be overwhelming. Frequently, the students hesitate to talk with career counselors. The objective of this research is, therefore, to provide a recommendation system for school students to support their decision-making, which is based on their interests and provides recommendations with explanations based on a LLM. This system was developed with a social robot as the user interface to make it easy to use and appeal to the young target group. Based on user observations, preliminary findings indicate that the system is a valuable and engaging approach to support career counseling activities.


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Comfort with Social Robots in the Pre-interaction Phase: A Field Experiment with Customers of a Retail Bank.

Wiedenhöft, Carina; Pilz, Anna; Piazza, Alexander; Kaiser, Carolin (2025)

Artificial Intelligence in HCI. HCII 2025. 15822.
DOI: 10.1007/978-3-031-93429-2_17


Peer Reviewed
 

This study aims to investigate the influence of two interaction designs on user comfort and intention to use during pre-interaction phase. As part of a field experiment in a retail bank, a proactive and a passive interaction design of a social robot were compared. A standardized questionnaire was used to determine how the interaction design affects the comfort, trust and usage intention of customers and what role trust plays as a mediating factor. The data analysis shows that the proactive design was rated better in terms of psychological comfort and emotional value, but not in terms of trust and intention to use. Comfort with robots positively influenced the intention to use the social robot, with trust serving as a key mediator; in the proactive variant, the effect was only indirect via trust, while in the passive variant, both direct and indirect effects were observed. According to dual processing theory, proactive designs rely on automatic, emotion-driven processes that directly influence comfort, while passive designs encourage reflective decision-making, supporting trust and increasing usage intention despite lower comfort. A balanced integration of both approaches can enhance customer comfort and trust, facilitating the successful adoption of social robots in retail.

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Unlocking Employee Engagement: Key Drivers for Participation in Corporate Influencer Programs on LinkedIn

Durst, Carolin; Steigerwald, Julian; Hähnlein, Johannes (2025)

Proceedings of the 12th European Conference on Social Media- ECSM 2025 Vol. 12 No. 1 (2025).


Open Access Peer Reviewed
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In der Covid-19-Pandemie sank das Weiterbildungsinteresse deutlich

Dauth, Christine M.; Lang, Julia (2025)

IAB-Forum 12. Mai 2025, https://www.iab-forum.de/in-der-covid-19-pandemie-sank-das-weiterbildungsinteresse-deutlich/ 2025.


Open Access
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Comparison of Mode Selection and Reconstructions Obtained by DyCA and DMD with Respect to Noise Robustness and Sampling

Stiehl, Annika; Weeger, Nicolas; Uhl, Christian (2025)

In: Aguiar, A.P., Rocha Malonek, P., Pinto, V.H., Fontes, F.A.C.C., Chertovskih, R. (eds) CONTROLO 2024. CONTROLO 2024. Lecture Notes in Electrical Engineering, vol 1325. Springer 2025, 247–257.
DOI: 10.1007/978-3-031-81724-3_23


Peer Reviewed
 

Dynamical Component Analysis (DyCA) and Dynamic Mode Decomposition (DMD), both data-driven dimension reduction methods, are introduced. After application to multivariate simulated signals the techniques of mode selection and the resulting amplitudes are compared with respect to noise robustness and sampling periods. The results indicate that DyCA is a useful alternative to DMD and outperforms DMD under certain conditions. These conditions are based on the underlying dynamics in the terms of differential equations and on the noise ratios of the signals.

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A Synthetic Geometric Performance Index for Parts Manufactured by VAT Photopolymerization

Vendittoli, Valentina; Polini, Wilma; Walter, Michael S. J.; Moroni , Giovanni (2025)

Manufacturing Technology 25 (2), 244-251.
DOI: 10.21062/mft.2025.028


Open Access Peer Reviewed
 

Geometric deviations play a crucial role in the quality of additive manufacturing, particularly in parts made with biodegradable resins. Accurately controlling dimensional and geometric variations in manufactured components is critical for achieving defect-free production and meeting functional standards. However, defining a final quality score can be challenging due to numerous dimensional and geometric deviations associated with a part. An innovative metric for evaluating geometric performance was created to measure dimensional precision in components produced through VAT photopolymerization. The index measures the dimensional and geometrical deviations, revealing that external surfaces exhibit greater precision than internal ones. This difference is likely due to internal surfaces overcoming heat dissipation challenges during the cooling process, resulting in less shrinkage for external surfaces. This index is essential in various stages of the manufacturing process, including part design, design for manufacturing and assembly, quality assurance, and process planning, helping to select the appropriate additive manufacturing technology and optimal process parameters.

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Comparison of Classical EEG Source Analysis with Deep Learning

Winkler, Jakob; Uhl, Christian; Geißelsöder, Stefan; Erdbrügger, Tim...

In: Aguiar, A.P., Rocha Malonek, P., Pinto, V.H., Fontes, F.A.C.C., Chertovskih, R. (eds) CONTROLO 2024. CONTROLO 2024. Lecture Notes in Electrical Engineering, vol 1325. Springer 2025, 258–267.
DOI: 10.1007/978-3-031-81724-3_24


Peer Reviewed
 

This paper discusses the challenges and methods for source reconstruction of evoked potentials using deep learning in the context of electroencephalography (EEG). We propose the use of deep learning to address known challenges and improve traditional approaches. We explain the creation of a suitable dataset for solving the inverse problem, including the simulation of neural activity and the use of lead field matrices for the forward solution. Furthermore, we undertake a comparative analysis of some initial deep learning models with similar classical methods.

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A Family of Metrics and Quasi-geodesics on the Manifold of Essential Matrices

Schlarb, Markus (2025)

In: Aguiar, A.P., Rocha Malonek, P., Pinto, V.H., Fontes, F.A.C.C., Chertovskih, R. (eds) CONTROLO 2024. CONTROLO 2024. Lecture Notes in Electrical Engineering, vol 1325. Springer, Cham 2025, 163–175.
DOI: 10.1007/978-3-031-81724-3_16


Peer Reviewed
 

The manifold of essential matrices is equipped with a one-parameter family of (pseudo-)Riemannian metrics. For the whole family, explicit formulas for geodesics are derived. Moreover, specific curves, so-called quasi-geodesics, are studied and a closed form expression for a quasi-geodesic connecting two given essential matrices is obtained.

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An Application of Spatiotemporal Persistence Landscapes and Dimension Reduction Techniques to EEG Data

Flammer, M (2025)

In: Aguiar, A.P., Rocha Malonek, P., Pinto, V.H., Fontes, F.A.C.C., Chertovskih, R. (eds) CONTROLO 2024. CONTROLO 2024. Lecture Notes in Electrical Engineering, vol 1325. Springer, Cham 2025, 308–319.
DOI: 10.1007/978-3-031-81724-3_28


Peer Reviewed
 

In this paper, we show an application of spatiotemporal persistence landscapes to real world time series. Spatiotemporal persistence landscapes are a recent extension of persistence landscapes to time series that capture features of the data that are persistent with respect to time and space. We perform our analysis on EEG data to detect absence epileptic seizures. Further, we compare two dimension reduction techniques (DyCA and PCA) with no dimension reduction and show that the combination of DyCA and persistent landscapes yields the best results.

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B2B Digital Marketing Playbook: Strategie-Toolbox-Best Practices

Durst, Carolin (2025)

, ISBN 978-3-658-45378-7.


 

Mit diesem Buch hältst Du den Kompass für das moderne B2B Marketing im digitalen Zeitalter in der Hand. Von der Marketingstrategie über Kanäle und Tools findest Du alles, was Du als CMO oder Marketingexperte in einem mittelständischen B2B-Unternehmen benötigst. Wir geben Dir Werkzeuge an die Hand, Silos aufzubrechen und abteilungsübergreifend eine wirksame Kommunikation aufzusetzen, die mehr leistet als nur kurzfristig Leads zu produzieren. Unser Playbook ist dabei hands-on und voller Best Practices, Checklisten und Erfahrungsberichten.

Das B2B Digital Marketing Playbook ist nichts, was Du von vorne bis hinten durchackern musst. Benutzt es wie ein Handbuch: Immer dann, wenn eine Frage oder ein Thema im Job auftaucht – nachschlagen, lesen, umsetzen.

Ein Buch aus der Praxis für die Praxis – ein Buch für B2B-Marketers, die Ihre Marketing-Performance für alle sichtbar steigern wollen. Diese zweite Auflage wurde vollständig aktualisiert und erweitert.

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The WikliNathi Longterm Soundscape Monitoring Project

Pöpel, Cornelius; Edler, Bernd (2025)

Proceedings of DAS|DAGA 2025 2025, 1256 - 1259.


Open Access Peer Reviewed
 

Since October 2017, 3D audio recordings have been made every month at the Vogelinsel nature reserve on Lake Altmühlsee, Germany. The recordings start one hour before and end one hour after sunset. The microphone, position and recording device are identical for all recordings. Each recording is analysed by hand using the same analysis method, whereby the content of the recordings is annotated. The weather data for the recording days is collected. The recording and weather conditions at the recording location are documented photographically. This data set is highly unique due to the 3D recording technique and the long duration of the acoustic observation of nature at one spot. In addition to collecting further data, the project aims to compare the recordings with known algorithmic bioacoustic analysis methods in order to better understand the changes in nature at the recording site (possibly caused by climate/biodiversity change), to develop further algorithmic methods of soundscape analysis and to use the recordings and additional data for nature education, medical-therapeutic and wellness contexts. The article describes the data collection in detail, outlines the comparative results achieved so far, presents our additional analysis methods and gives an outlook on the future of the project.

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Possibilities and Limitations of a Game Engine and Middleware for Auralizing Virtual Acoustic Laboratories in VR

Singer, Michael; Pöpel, Cornelius; Müller, Benjamin (2025)

Proceedings of DAS|DAGA 2025 2025, 1580 - 1583.


Open Access Peer Reviewed
 

The possibilities and limitations of auralizing an acoustic
laboratory with the “WWISE Spatial Audio” are discussed
by 3d modeling and auralizing a door test laboratory in VR,
designed for sound reduction index measurements. The
simulated results are compared to real measurements with
the acoustic parameters: Reverberation Time [T30] and
Sound Reduction Index [R], with three binauralization
methods compared and further optimizations conducted
with Dolby Atmos for Headphones. The results showed a
deviation and partly a correlation within the “Just
Noticeable Differences [JND]” for T30 values and a precise
reproduction of the sound reduction index within WWISE
was possible for test components with the lowest real R
values. The frequency dependent Rw values were subtracted
from the audio file using bandpass filters - before using
“WWISE” for sound playback in VR. The results of this
work can be a seen as a technical analysis and fundament
for future research regarding realtime auralization
capabilities of audio middlewares.

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Investigations of the Effect of 3D Bioacoustic Signals Reproduced in a VR Room on Patients in a Geriatric Ward of a Hospital

Pöpel, Cornelius; Schnurpfeil, Roland (2025)

Proceedings of DAS|DAGA 2025 2025, 198 - 201.


Open Access Peer Reviewed
 

The positive effects that bioacoustic environments in nature can have on people raise the question of the extent to which bioacoustic recordings can have positive effects as well when played back via VR in the context of a hospital. This paper presents a study in which the effect of a 3D soundscape recording including a 360° still image on geriatric patients in a clinic was investigated. 28 test subjects each spent 15 minutes in a 360° VR room, surrounded by six projection screens and 14 loudspeakers. The study was conducted in a geriatric rehabilitation ward. The recording location was chosen in a nearby recreation and nature reserve. The subjects' state of mind was measured at four points in time using a standardised psychological measurement procedure. During the 15-minute stay in the virtual nature, biosignals of various vital parameters were recorded. In addition, the room was opened to patients and staff at defined times and their use was recorded. The staff were asked about their experiences. The results show that playback increased the well-being of most participants. The therapeutic possibilities of using 3D bioacoustic recordings are discussed and future research and application scenarios for the system are presented.

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Klangwelt-Entdecker – Ein interaktives Naturpädagogikprojekt zur Sensibilisierung für die Klangwelt am Altmühlsee A Web-based Interactive Soundscape Pedagogical Project to Strengthen Bioacoustic Awareness

Vogel, Pascal; Pöpel, Cornelius (2025)

Proceedings of DAS|DAGA 2025 2025, 404 - 407.


Open Access Peer Reviewed
 

The interactive soundscape education project, ‘Klangwelt-Entdecker’, aims to raise awareness of the soundscape in a nature reserve. By scanning QR codes with their smartphones at six listening stations on a circular route along the bird island on Lake Altmühlsee, Germany, visitors can experience the diversity of the soundscape of the site throughout the year and obtain information about the bioacoustics of the local nature and birdlife via the project website. The initiative places a special focus on the effects of climate change on the soundscape and aims to convey a greater understanding of the acoustic facets of nature. Sounds are used from a database that has been fed with monthly 3D sound recordings of the bird island for more than 7 years. The impact of the project with regard to the soundscape educational objectives will be analysed by means of a study among participants of the circular walk. The results of the study will be presented and discussed in the context of existing similar projects. Based on this, well-founded demands are made on nature education and, in particular, bioacoustics and soundscape education.

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On the Problem of the Bifurcation of Nature in Digital Musical Instrument Design and the Possibility of Minimising the Problem by Using Process-Ontology

Pöpel, Cornelius (2025)

Proceedings of DAS|DAGA 2025 2025, 187 - 190.


Open Access Peer Reviewed
 

The development of digital musical instruments is often pursued from a substance-ontological functional and physical perspective. However, many musicians talk less about music from a functional and physical perspective but more about the experienced phenomena they encounter when making music. In this article, instrumental playing and musical interaction will be considered from two perspectives: the broadly used substance-ontological view and the process-ontological approach as drafted by Alfred North Whitehead. The instrumental focus here is on digital and traditional bowed stringed instruments and varying descriptions of the interaction on the instrument. Related works and these descriptions are looked at from the two perspectives mentioned. It is shown why it often comes to a bifurcation of nature into primary and secondary qualities of musical interaction during the interface design process. Furthermore, it is shown that musicians' requirements for digital musical instruments are sometimes unfavourably excluded. These problems will be exemplified and suggestions for a process-ontological perspective on the design of musical interaction will be presented. Also an example of a highly market relevant design principle of a musical sound synthesis system fitting to the process-ontological understanding of musical interaction is presented and discussed.

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Tackling the Stem Crisis: making STEM exciting and easing students' fears

Gaisser, Sibylle; Knoblauch, Anke; Reimann, Silke; Martin, Annette (2025)

INTED2025 Proceedings 2025, 602-609.
DOI: 10.21125/inted.2025.0240


Open Access Peer Reviewed
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