Naujoks-Schober, Nick; Händel, Marion (2026)
Vortrag auf der EARLI SIG 6 & 7 Conference, August 2026.
What do students know about self-regulated learning with GenAI? A situational judgment test
Authors: Nick Naujoks-Schober & Marion Händel
Abstract
The rapid diffusion of generative artificial intelligence (GenAI) tools such as ChatGPT is reshaping students’ self‑regulated learning (SRL) practices, yet little is known about learners’ conditional knowledge for strategically employing these technologies. To address this gap, we developed and preliminarily validated a situational judgment test that measures students’ strategic knowledge of interacting with GenAI across two typical higher‑education learning scenarios. Following a multi‑step design, we (1) conducted a literature review to identify the most frequent cognitive, metacognitive, and resource‑oriented learning situations involving GenAI; (2) performed problem‑centered interviews with 18 students from eight disciplines to elicit real‑world strategies; and (3) refined these strategies into 36 items spanning the forethought, performance, and self‑reflection phases of SRL for two generic scenarios—planning a study project and creating a summary. Experts (N = 48 SRL scholars and AI specialists) rated the usefulness of each strategy on a six‑point Likert scale, yielding significant pairwise discriminations for the majority of items (28/36 for the summary scenario, 21/36 for the planning scenario). The situational judgment test thus captures conditional knowledge of SRL‑GenAI interaction, offering a robust instrument for assessing metacognitive competence beyond self‑report AI‑literacy measures. Findings will inform educators on students’ knowledge about SRL with GenAI and may guide interventions to foster effective, reflective AI‑enhanced learning.
1. Introduction and aims
According to models of self-regulated learning (SRL), students should actively manage their learning processes using situation-specific learning strategies (Panadero, 2017). To employ the most effective strategy in a given context, students require conditional knowledge regarding their strategy use. To assess this knowledge, situational judgment tests compare students’ evaluations of strategy usefulness in realistic, hypothetical learning scenarios against expert benchmarks (Dörrenbächer-Ulrich et al., 2024; Pfost & Hübner, 2025).
However, the rapid rise of generative artificial intelligence (GenAI) applications, such as ChatGPT, is transforming learning scenarios and strategies associated with student SRL (Chiu, 2024). Current research discusses potential benefits of integrating GenAI into higher education for individualizing learning, for instance, through quizzes generated with students’ lecture notes (Dillon, 2024; Gärtner et al., 2024). Conversely, first studies highlight challenges in SRL with GenAI as students may delegate tasks too extensively to the AI (cognitive offloading; Lee et al., 2025) or insufficiently monitor their own learning and interaction with the AI (metacognitive laziness; Chardonnens, 2025; Fan et al., 2025).
According to the current state of research it is unclear whether students possess the strategic knowledge necessary to successfully interact with GenAI during self-regulated learning. Previous measurement instruments to assess AI literacy have focused either on students' self-reports (Almatrafi et al., 2024) or on their knowledge about GenAI specifications (Markus et al., 2025). We therefore aimed to develop and validate a situational judgment test to assess students’ knowledge of how to strategically interact with GenAI during their self-regulated learning.
2. Method
To develop a situational judgment test, we followed a multi-step procedure: (1) We performed a literature search to identify scenarios of leaning with GenAI, (2) we conducted problem-centered interviews with students to select relevant scenarios and to identify strategies to interact with GenAI across different disciplines, and (3) we obtained expert ratings on the consequently developed situational judgment test.
Based on 60 publications, we extracted the three most frequent cognitive, metacognitive, and resource-oriented scenarios. Those scenarios were used for problem-centered interviews with students to analyze their strategy use during GenAI interactions. Using a maximum-variation sampling approach, interviews were held with 18 students across eight different study programs. Students were interviewed regarding their learning behavior when interacting with GenAI. Drawing on the Self-Regulated Learning Interview Schedule (Zimmerman & Pons, 1986), participants first rated the relevance of nine given scenarios (e.g., using GenAI to create a summary) regarding their own learning. Next, students described their strategic approach for those scenarios that they had rated as relevant. Both the content and usefulness of the reported strategies were coded using qualitative content analysis (Mayring & Fenzl, 2019), employing both inductive category development and deductive assignment to overarching learning strategy categories.
In the next step, we extracted strategies for the most relevant scenarios from the interviews. These strategies were iteratively refined according to low, middle, and high usefulness based on the degree of students’ (meta-)cognitive activity and the suitability of the GenAI. This final test was given to experts from the fields of self-regulated learning (N = 31) and/or artificial intelligence (N = 17) who rated the usefulness of the strategies on a 5-point Likert scale from 1 (very low) to 5 (very high).
3. Results
Identification of scenarios. From the literature review, both discipline-specific and cross-disciplinary scenarios and strategies were identified. Especially the generic scenarios provided a solid foundation for the development of the situational judgment test, which is intended to be applicable to students across all fields.
Development of the situational judgment test. Two of the most relevant and generic scenarios for learning with GenAI were selected for the test, namely planning a study project and creating a summary. For each scenario, strategy options were identified from the interviews that differed in terms of their quality and usefulness for learning purposes. In line with Zimmerman's model (1986), each scenario was structured along the three phases of self-regulated learning. That is, the forethought phase before planning (p)/summarizing (s), the performance phase during p/s, and the self-reflection phase after p/s. For each scenario and each phase, six strategies were developed, resulting in 36 strategies differing in usefulness.
Usefulness of strategies (expert ratings). Initial descriptive observations of the expert ratings and two-factor variance analyses for Friedman ranks in connected samples indicate theoretically valid and significant pair comparisons of the strategies. Across all phases of the summary scenario, the expert ratings confirmed 28 out of 36 pair comparisons. In the planning scenario, however, the expert judgments showed only 21 valid pair comparisons. At the time of the conference, data from a student sample from different disciplines will be available, which allows for an initial validation of the test instrument.
4. Theoretical and educational significance of the research
This research addresses the rapidly changing learning behavior shaped by GenAI, where SRL competencies are becoming increasingly vital for actively engaging in and maintaining an overview of one's own learning process. Additionally, by using typical scenarios in higher education and comparing student and expert ratings, the developed test goes beyond current self-reports of AI literacy and knowledge tests about GenAI. In doing so, the situational judgment test also captures an aspect of higher metacognitive skills through conditional knowledge of strategy use, which is often overlooked in other operationalizations of AI literacy (Almatrafi et al., 2024). As metacognitive monitoring and learners’ cognitive engagement seems central for self-regulated learning with GenAI interaction, the situational judgment test should provide a robust measure even against the rapid development of GenAI models.
Assessing conditional knowledge for strategic learning with GenAI also provides educators with an estimate of the learners’ existing competence in this regard. Based on students' answers, it will also be possible to identify how students consider GenAI useful across different learning scenarios. These insights reveal, for example, whether pure task outsourcing is considered more useful than targeted co-constructive processes, and whether students recognize their own (meta-)cognitive activity as a central element. Future research will focus on how students can be supported in their interactive process with GenAI.
5. References
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Händel, Marion; Naujoks-Schober, Nick; Kamath Barkur, Sudarshan (2026)
DGPs-Veranstaltung "Künstliche Intelligenz menschzentriert gestalten" in Berlin.
Paper Session H: Brain, Cognition and Human Behavior.
Kühnlenz, Barbara (2026)
Paper Session H: Brain, Cognition and Human Behavior.
Baumert, Anna; Sasse, Julia (2026)
Law, Behavior, and Decision – Recht, Verhalten und Entscheidung: Festschrift zum 70. Geburtstag von Christoph Engel 2026, 119-132.
DOI: 10.5771/9783748947257
Empirische Rechtswissenschaft im Fokus: Dieses Buch bietet einen fundierten Überblick über Stand und Perspektiven interdisziplinärer Rechtswissenschaften. Von Verfassungs-, Europa-, Kartell- und Strafrecht über richterliches Entscheidungsverhalten bis hin zu Fragen von Politikberatung, Arbeitsmärkten und Gemeinschaftsgütern entfalten die Beiträge ein breites thematisches Spektrum. Zugleich zeigen sie, wie Verhaltenswissenschaften, datengetriebene Methoden und Künstliche Intelligenz unser Verständnis des Rechts vertiefen und verändern. Sie zeichnen dabei auch das Wirken von Christoph Engel, Direktor am Max-Planck-Institut zur Erforschung von Gemeinschaftsgütern, nach.
Mei, Yanni; Wombacher, Jonas; Tseng, Wen-Jie; Krauß, Veronika; Gugenheimer, Jan (2026)
IEEE Transactions on Visualization and Computer Graphics 32 (5), 4154-4164.
DOI: 10.1109/TVCG.2026.3679897
Human Motion Simulation (HMS) predicts and visualizes how virtual agents move and behave in various scenarios, aiding decision-making. However, it does not communicate the experience behind agents' behavior. To address this, we present Embodied Spatial Simulation (ESS), a concept combining augmented reality(AR) and HMS to support in-situ decision-making. It enables an XR user to create “what-if” scenarios, simulate virtual agents' behavior in situ, and experience the scenarios from their perspectives through embodiment. To demonstrate ESS, we developed a proof-of-concept prototype featuring two scenarios (e.g., fire evacuation planning). From expert walkthroughs (N=4) and a survey (N=38) with different professions, we found that incorporating embodiment into simulations can change users' intentions to use simulation outcomes. Rather than directly obtaining solutions from the results, users showed more interest in understanding the experience behind simulated behavior and using this insight to shape decisions. We discuss the potential of ESS to support future human-centered design practices.
Baumert, Anna; Sckopke, Anna; Küchler, Gabriela; Sasse, Julia; Wagner, Jenny (2026)
European Journal of Personality 2026.
DOI: 10.1177/08902070261443575
What characterizes individuals who stand up and take action against violations of fundamental moral principles, even in the face of personal risk and adversity? Due to methodological and ethical challenges, we are limited in our understanding of personality dispositions that predict who acts morally courageously in situations of severe wrongdoings and considerable risk. In Germany and Austria, we recruited recipients of public awards for outstanding moral courage (n = 54) and individuals who nominated themselves to have acted morally courageously (n = 48). We contrasted these morally courageous individuals with a demographically matched reference group of people who reported not to have acted morally courageously before (n = 323), and with normative samples of the German population. Results showed three key patterns: First, among the HEXACO personality factors, heightened extraversion consistently distinguished the morally courageous groups from the reference group. Second, membership in the morally courageous groups was predicted by heightened moral attentiveness and anger proneness, and lowered endorsement of loyalty and authority, indicating exceptional moral functioning of the morally courageous. Third, the morally courageous were characterized by diminished risk avoidance and social anxiety, suggesting that they encounter a lower psychological barrier posed by fear of negative social evaluation.
Klug, Katharina (2026)
Handbuch Innovatives Marketing.
DOI: 10.1007/978-3-658-46709-8_63-1
Künstliche Intelligenz (KI) ist unverzichtbar im modernen Marketing und dient zunehmend als strategischer Wettbewerbsvorteil in innovationsgetriebenen Branchen. Das Interesse an generativer KI wächst auch in der Marketinginnovation. Marketer nutzen zunehmend Sprachmodelle (Large Language Models, LLMs) wie ChatGPT, um Kreativität, Geschwindigkeit und Effizienz zu steigern. Die Forschung zur Schnittstelle von generativer KI und Marketing ist bislang fragmentiert und meist auf spezifische Anwendungsfälle fokussiert. Es fehlt ein ganzheitlicher Ansatz, der den Einsatz generativer KI über den gesamten Marketinginnovationsprozess systematisch analysiert. In einem systematischem Literaturüberblick zeigt dieser Beitrag Potenziale und Herausforderungen auf und demonstriert, dass KI in allen Innovationsphasen einsetzbar ist und dabei drei Rolle einnehmen kann: als Unterstützer, als Erweiterung oder als eigenständiger Akteur, mit entscheidendem Einfluss auf Innovationsprozesse.
Kühnlenz, Barbara (2026)
17th International Conference on Robotics in Education - RiE 2026, 15. - 17.4.2026, Wolfenbüttel, Germany .
Human–Robot Interaction (HRI) education has largely emphasized technical skills, while psychological and socio-cognitive dimensions of interaction remain underrepresented. Yet contemporary HRI research increasingly views robots as social actors that shape perception, behavior, and decision-making. To address this gap, this paper introduces the Scientific HRI Didactic Framework (SHRI-DiF), a didactical approach that integrates research-based learning with the 5E cycle (Engage–Explore–Explain–Elaborate–Evaluate). The framework positions students as active researchers who conduct the full empirical process, from identifying research questions to evaluating findings. Social robots serve as epistemic tools and experimental agents to investigate social and psychological constructs such as trust, perceived control, and acceptance. The framework is demonstrated in a 12-week undergraduate seminar in business and media psychology using the Furhat robot for dialog strategies in HRI. Results indicate that authentic HRI research settings foster scientific reasoning, methodological competence, and interdisciplinary thinking, offering a transferable model for research-based higher education.
Kosch, Thomas; Krauß, Veronika; Katins, Christopher; Schön, Dominik; McGill, Mark; Gugenheimer, Jan (2026)
Kosch, Thomas; Krauß, Veronika; Katins, Christopher; Schön, Dominik; McGill, Mark...
CHI EA '26: Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems 2026, 971.
DOI: 10.1145/3772363.3778770
As generative Artificial Intelligence (AI) becomes increasingly embedded and utilized for digital design, it presents both opportunities and risks. One major concern is its potential to facilitate and incorporate deceptive design patterns into computing technologies, which could manipulate or mislead users to their disadvantage. Similar to the concept of precedent-based design, a common approach in design theory that suggests reapplying previous design solutions to similar or identical problems, generative AI can integrate deceptive design patterns included in the training data a model has seen before. Our workshop explores how generative AI suggests and enacts deceptive design patterns in digital design. The goal of the workshop is to explore the ethical challenges of utilizing generative AI models and develop strategies to detect or prevent manipulative practices, thereby creating more transparent and equitable AI-generated experiences.
Venkatraj, Karthikeya Puttur; Degraen, Donald; El Ali, Abdallah; Gugenheimer, Jan; Huisman, Gijs; Krauß, Veronika; Schneegass, Christina; Villa, Steeven (2026)
Venkatraj, Karthikeya Puttur; Degraen, Donald; El Ali, Abdallah; Gugenheimer, Jan...
CHI EA '26: Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems 2026, 809.
DOI: 10.1145/3772363.3778876
Deceptive patterns in visual interfaces - subtle nudges that persuade or manipulate users to take a certain action - have been researched extensively. Yet, little is known about how these patterns can be translated to the other human senses and what other forms of deception could be implemented for them. This meet-up aims to bring together researchers and practitioners with an interest in studying multi-sensory manipulative interface design, exploring how deceptive patterns for touch, sound, taste, and smell, but also lesser-known senses such as balance, pain, or interoception, can be created, embedded, and mitigated in and with current and future technologies. By facilitating the discussion of potential opportunities and risks across senses, we want to foster new collaborations to advance the field of responsible multisensory deceptive pattern research. In the long term, we hope to raise awareness of potential threats before they arise so we can better safeguard end users.
Biller, Simon; Händel, Marion (2026)
Poster auf der Abschlusstagung lernen:digital in Berlin.
Naujoks-Schober, Nick; Beatrix, Getze; Händel, Marion (2026)
theansweringmachine.
Rais, Mohammed C.; Kühnlenz, Barbara; Kühnlenz, Kolja E. (2026)
HRI Companion '26: In Companion Proceedings of the 21st ACM/IEEE International Conference on Human-Robot Interaction, 101 - 105.
DOI: 10.1145/3776734.3794362
This paper explores the association of anthropomorphism and cognitive load with respect to the influence of negative attitudes towards robots. The study consists in a cooperative pick-and-place task, where participants are required to repeatedly and alternatingly put a Lego brick onto one of two trays to be picked up and returned by a robot arm. The task is varied by whether or not participants had to remember an 8-digit number inducing extraneous cognitive load (within-subjects factor). Results show significant correlations of some dimensions of anthropomorphism and perceived cognitive load. However, dividing participants in groups with different negative attitudes towards robots, a significant difference of this association is found. This finding puts prior results on the dependency of anthropomorphism of robots and cognitive load into perspective and more research on the underlying cognitive processes is suggested.
Händel, Marion (2026)
Diskutantin im Symposium von L. Dörrenbächer-Ulrich auf der 13. GEBF Konferenz in München.
Biller, Simon; Groß-Mlynek, Lena; Bastian, Jasmin; Händel, Marion (2026)
Education and Information Technologies.
DOI: 10.1007/s10639-026-13918-0
Digital communication has played an increasingly important role in schools around the world, especially since the COVID-19 pandemic. For professional communica tion and collaboration in particular, digital tools have provided teachers with the op portunity to collaborate location-independently and to easily exchange information and teaching materials. Hence, this study aimed to explore how teachers communi cate and collaborate digitally by examining differences in the use of instant messag ing and videoconferencing and the attitudes of teachers towards these technologies. Therefore, an online survey was conducted with primary and secondary school teachers from Germany (N = 250, 72.0% female). The analysis showed that mes sengers were used significantly more than videoconferences and that they differed in their usefulness for occasions of communication and collaboration. Structural equation modeling indicated that the self-assessed digital communication compe tence of teachers is both a significant predictor for the behavioral intention to use messengers as well as videoconferences, although the behavioral intention to use messengers in the future was significantly higher than for videoconferences. While a higher threshold to use videoconferences might be a reason for the differences that were identified in this study, further research into the communication and col laboration among teachers is still needed to understand the reasons for the differ ences in use.
Biller, Simon; Händel, Marion (2026)
In: Kallenbach, C., Karnebogen, M., Serpemen, A., Seufert, P. (eds) Fortbildungs- und Professionalisierungsangebote: Schulentwicklung. Kompetenzverbund lernen:digital, Potsdam, 52-53.
Händel, Marion (2026)
xplr-media: in Bavaria .
Hahn, Alexander; Klug, Katharina; Marcinowski, Felix (2025)
Markenartikel, Markenverband e.V., Berlin (12), 36-39.
KI-Sprachmodelle wie ChatGPT gewinnen an Bedeutung. Zwar liefern sie noch weniger Traffic als Suchmaschinen, doch ihr Einfluss auf die frühen Phasen der Customer Journey steigt. Auch die Abdeckung transaktionaler Journey-Elemente ist nur eine Frage der Zeit.
Zentner, Michelle; Stang, Philipp; Händel, Marion (2025)
In: Stang, P., Weiss, M., Köllner, M. (eds) Health psychology. Applications in clinical and sports contexts, 1. Auflage, Nomos, Baden-Baden, 197–205.
Hochschule Ansbach